Starsector edit planet. Though it gets memey after a certain point. Starsector edit planet

 
Though it gets memey after a certain pointStarsector edit planet  You can spawn fleets with SpawnFleet

The hotter the planet surface, the more effective. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. dodpl1. Harmless_Drone. A shame, since they're generally good ideas . It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. It'll either be nothing, an Officer, or an Administrator. . There's an example command to spawn planets here, and campaign entities here. Open the comm directory option when you get to normal planets. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. The Kingdom of Terra. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. Can't even find it. Looks fine to me. Go to planet info screen Activate console command Type in addconditon. if you're just after player portraits then edit player. Ground forces come second. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. While the planets info menu is on your screen, open the console and type the following event 3. Then, raid their food supply to make them starve to death, or even basic goods and organics, if the planet its lacking an atmosphere and needs organics to make sure their colony vital support remains stable. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. 95a compatible. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. e. - Keep ALL the ships from the salvaging quest. Mainly new it. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Last one with Nexerelin and a couple faction mod and such. This label is then called elsewhere such as starmap. While there's no wrong way to play, here i'll focus on what i think is the easiest career. code not provided in this post. Refining: 2. Wondering if there’s an easier way to improve relations other than taking missions. ) Find the planet that you want to edit. Explore Ruins if there are any. It's essential for making your save file readable and it's what we'll be using for the guide ahead. there should be the new amount of said items in your inventory, once you load. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. 95. Not to be confused with Cryosanctum. 1. Name. • 4 yr. 14, for Starsector 0. member; 2 kudos. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. 1) - 0. g. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. This format is designed to facilitate finding specific information quickly when you know what to look for. Compatibility improvements I intend to make once other mods update for 0. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. json file that you can find in Adjusted Sectordataconfig. Cryosanctum does not provide any benefits to the colony. Size 3 - between 5 and 10 million. which would explain why Chico is the largest planet and only size 8 planet. This (along with many other settings) can be changed by running the Settings command. I forgot what the planet's initial state are, but now they are both Terran Worlds. However, I have yet to find a planet with a good number of volatiles that isn't class 1 or 2, and most of them only have the +/-0. Logging on OS X: will now produce Contents/starsector. You can remove any condition with the right items. If that doesn't work, type in "help" or "help conditions". Now here I am many years later. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Get that first. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Starts from a planet with pop 6 or greater. However, i've kind of hit a brick. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. a small guide to Editing items in savegames. 6. • 1. Doubles the number of star systems, including blackholes. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. ago. Future plans: – Add terraforming support for Unknown Skies planet types. So you are right when you say the market value is not fixed. The skilled up mod,. chevron_right. The higher your accessibility, the more income your colonies will generate. The procedure is the. Edit: what you're doing there is changing the memory allocated to the game from 1. Provides +2 stability to the colony. 5. Is it possible to just go in and remove this modifier in the files? Change planet and colony descriptions with an in-game interface. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. ago. The product of multiple mentions. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. Simply change that number to how many colonies you wish to command. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. Starsector Basic Planet Modding Tutorial. It doesn’t, I believe. Edit: The single best thing you can do for defense is an orbital station. !!! All work, my objectif isn't to orbit the planet to a star, wich is easy. It had a big fleet of Hegemony XIV ships, but AI-operated. csv or through code), and is removed from a ship, then the base hullSpec will be restored. So we open the aurora_ix. you can edit your save file and add blueprints. Independent/Pirate depends on transponder status and current proximity to trade convoys. Better Colonies is a mod for those who enjoy a better lightweight colony experience. Clear some and try overload they capital. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. I am attempting to do this to an colonized planet but. Think it was a. Edit. Cryosanctum is a special non-industry structure. Combat readines is one thing. So my beautiful 50% hazard rating terran world will take a hit. I come back and I encounter this bullshit pretty much immediately. laboratory (after the hull forge used a template, this template is turned into a degraded template. json file. Sorted by: 1. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Do note that this does mean you'll get a. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. however i. 1. Technically you can do this on the patrol hq also but it's just a 25% increase to. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Download (0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Facts in real life may not apply here. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. It's essential for making your save file readable and it's what we'll be using for the guide ahead. It had a big fleet of Hegemony XIV ships, but AI-operated. I can't seem to use the console to remove the planet condition Extreme Heat. Its excellent. Kentington's quite infamous for his mods being memory leaks, too. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. The tutorial source code can be found at:planet class And on hazard rating. 95a. It increases fleet size by 25%. Senate. I recommend using a mod manager like SMOL or MOSS. 16 Badges. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. Notes: The colony will eventually die if you repeatedly raid it. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Under Before Launch, click green plus and select Build if it is not there already. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. It's not always about the hazard rating, but rather the profitability of the planet. csv. This mod adds a search box to the planet list. Edit: oh I just saw your other reply, yeah 150 should be fine for anything. Do note, however, that it will not fully activate it (e. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Under each label a number of elements are possible possible values include "an" RGBA colour array as. edit: Also would recommend MOSS (Mod Organizer for StarSector). Thanks, you helped me figure out the setmarketowner command. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. 05. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Step 3. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Quick compatibility update for Starsector 0. They will automatically travel to the next 'infested' planet and engage with the pather cell there. Uploaded: 23 Feb 2019 . It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). Move in the direction you want to go and activate the "Hyperwarp Jump" ability. 96a] Console Commands v2023. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. To edit these, the number you need to edit is the "s". removecondition volatiles_trace. - Extras: - cryosleeper, coronal hypershunt, two. Download Planetary Shield: Access Control v1. « Last Edit: November 11, 2017, 09:30:12 AM by mehgamer. ago. Guide att Reddit this metric, the Core sector is between 177 million and 1. I think you have to go below 7 interest for them to disappear, but I. Mining: 1. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. New hullmods and planet type. there should be the new amount of said items in your inventory, once you load. If the original save was in version 0. Don't try to settle all at once obviously. The cryosleepers ("Calypso" and. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Setting to edit max size for gov. getStarSystem("System_Name"). You will need 5 story points, a lot of fuel and an Alpha core to do so (the core is not consumed in the process). itssetmarket size. Then add even more raids to cause civil unrest. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. This tutorial explains the very basics of adding and modifying planets in Starsector. to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). While the commands themselves aren't case sensitive, arguments are. Go to starsector r/starsector. StarSector wapons guide is back. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. There probably is, I just don't know of one. Supercomputer. It should be displaying a splash screen if newly installed. Also they can be randomly found via salvaging derelict ships. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:is 33 LY northwest from Galatia and features 4 planets total, 3 anchor points for sensors/comms, and a gate. The amount of resources that can be exported and imported both in-faction. Increases the number of industries that can be installed on the planet by 1. videogame_asset My games. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. TIL: You can still get the tutorial salvage if you skip the tutorial. focus the little ones or the ones that are getting close to your ships. for example: <st>legion_xiv</st>. My general technique is to identify which world I want to be the new capital. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. . Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. If you have created your own, make sure you check those related files. 2mil/month easily. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. This means that you can have ships with up to 6 s-mods. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Need feedback and tips. Planet B needs volatiles for the fuel, and it produces drugs from refining. 9a. MN-1408719140739947948. I wouldn't recommend it unless you want to concentrate on colony gameplay more. This label. Edit the following string in settings. You can change [star] the id to anything you want but make shure that all other planets orbit what you changed it to. An in-progress blog post is available at dev blog post. 28. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. With no planetary features, a planet will have no districts. 2. Human beings can survive unprotected exposure to the surface conditions of (market). Each time I've changed a sector's capital that radius seems to decrease. It doesn’t, I believe. Even active sensor scans can't pick you up anymore I think. Bases have the basic functionality of a market and have a station for protection. juice-stain. chevron_left. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. And it is time to make a colony guide. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. . Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. The above command should work to spawn one at your fleet's current location. Logged. Stop playing the game for months out of frustration trying to find good planets. It needs 4 food to sustain its colonists. Literaly as i saw the ground map! Uh. those vulture scavengers. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Administrators are hired the same way as Fleet Officers. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. This is advice from an older gamer (36). • 4 yr. It works as you'd expect. Logged Thaago. 205. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. This is what I prefer myself. New hullmods and planet type. By default this mod does: Increased map size 1. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. Join a faction to gain useful support and represent them in war and peace, or start your own. Short answer is " NO ". Accessibility . I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. It can be built at any Colony that has a Spaceport. Installed in population. json" in Notepad/Wordpad. Mineral and rare worlds, are not too hot, and always have atmospheres. Simple as. Though it gets memey after a certain point. Items you can give yourself via the console command mod. Working directory is Starsectorstarsector-core. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. A single gamma core is worth +3 rep to the Luddic Church, +2 to the Hegemony, +0. 20. I. I had a few different fleet setups. Unfortunately, all the other factions will be jealous of your. Hypershunt tap. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). 1 / 3. • 1. finished it up, adapted it for Starsector, and wrote a few other quests. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. Installed in population. type list conditions. Also there is a mod that adds console to the game. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. json. Which factions are alive doesnt influence this mechanic. itssetmarket size. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. addPlanet("Added_Planet_Name",. type list conditions 4. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. 3) Good planets are going to be kept by you. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. Industries are buildable colony improvements at player and AI owned colonies. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. This was so in earlier releases, but seems to. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Welcome! This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 6a. Acquisition []. though after brief search i cant seem to find it. Once in the game, you can. 95. Still not easy. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. ago. 39. 95a. Works best on cold planets. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Starsector 0. 3. It's actually a buff cause it comes with pop growth. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Logged. Nexerelin reinstates this "feature" I believe. 95. Reply replyI found it. Editing planet size from save file. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. A higher player max level may make it harder to get story points in the future if new levels take more experience. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Go to starsector r/starsector. I have completely no problem with pather cells in vanilla this way and net 1. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Human beings can survive unprotected exposure to the surface conditions of (market). Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. 95a. open console 3. under602known. 205. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. 5 GB of memory for the JRE Heap. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. New hyperspace storm pattern. 1 Answer. 96a] Force Auto Resolve (v0. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Once in the game, you can summon the console with control+backspace and enter your commands. For this to be the case you need to order fleets to do so. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. They can influence the output and upkeep cost of industries in various ways. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in.